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Sharp LC-65XS1U-S and LC-52XS1U-S X-Series AQUOS LCD HDTVs eyes-on


While we knew these new Sharp Aquos HDTVs were coming, we had no idea how thin and bright they were in person. Today at CEATEC 2008 Sharp officially announced its LC-65XS1U-S (65-inch) and LC-52XS1U-S (52-inch) AQUOS LCD HDTVs right at CEATEC Japan's opening bell. The displays' 1,000,000:1 contrast ratio and 1080P panel are nice and all, but we now know they measure in at a super gaunt 2.28-cm (0.9-inch) depth and are outfitted with a 2.1-channel, three-way five-speaker system that Sharp jointly developed with Pioneer. Meanwhile, Sharp boasts some serious energy savings with the new displays, promising a 26% reduction in power consumption. Expect them to hit stores in Japan October 15 in limited numbers for an undisclosed (read: 'spensive) price. Check the emaciated photos in the gallery if you're so inclined.

Archos 5 unboxing and hands-on


The Archos 5 has already been thoroughly torn apart in French by the cats at Archos Lounge, but there's nothing quite like getting your hands on a device for yourself, and while we found Archos' latest to be impressive in terms of raw ability and features, actually using all those features wasn't always smooth going. Although the 800 x 480 4.8-inch touchscreen is laudably bright and clear, it's still a resistive touch panel and feels like one, depressing slightly with each press and reacting a bit slowly in general. We used two different builds of the firmware, and while the second was an improvement, it still hung badly at times and occasionally crashed out hard, requiring a reset. The Opera-powered browser rendered fine, although it scrolled a bit choppily, and the mail client was functional, but obviously not capable enough to be used day-to-day -- it can't delete IMAP emails, for example. We were also a little annoyed by the constant come-ons for accessories and plug-ins -- plugging in the charger pops up an ad for a dock -- and we were left wondering why album art was downscaled so crappily with such a great display available. We also tried out the DVR station accessory, and while it upscaled the interface and content to 720p admirably, we were unable to get it to recognize component video in from a TiVo HD. That's basically the story here: the 5's got terrific potential but nothing's quite there yet -- too much seems missing, broken, or otherwise unpolished right now. There are more firmware updates scheduled, so we'll see how things go, and we may well be singing a different tune entirely when the plug-in enabling the 5g's built-in 3G modem is released, but for now we'd say we're a little disappointed in what should be a kickass little player.


How would you change Dell's Inspiron Mini 9?


Once we all understood that the netbook was more than just a craze to be dominated by ASUS and its Eee brand, it was inevitable that Dell would join in. Sure enough, out popped the Inspiron Mini 9, priced competitively and loaded with hardware good enough to satisfy most in the market. Now that the first wave of machines have hit doorsteps (and subsequently, office desks, airplane tray tables and bathroom ledges), we're curious to see if Dell's foray into the already crowded netbook market was a play well made. Are you happy you chose Dell's option over the others? Are you pleased with the value? Is the keyboard comfortable enough? Satisfied with the battery life? There's too much competition in this space to let someone get away with a halfhearted effort, so feel free to really spill your guts on this one.

Ask Engadget: What gadget(s) to get on my one trip to Asia?

We'll be honest -- Dave has run into a magnificent problem to have, but it's still an issue in need of an answer. And before you get too engrossed, may we remind you that you can send in questions of your own to ask at engadget dawt com.

"I live in Canada and have relatives visiting Taiwan in the near future. What hawt Asia-only, non-igloo-related gadget should I ask them to grip for me? Thanks!"

We're going to take the liberty of expanding this question to involve all of Asia, given that quite a few others are probably headed to Akihabara in the foreseeable future. So, what's the best gizmos(s) to pick up if heading over to the other side for what may be the first and last time ever?

Engadget Cares: save us from Apple's groundbreaking, developer-shackling App Store

Engadget editor-at-large and gdgt co-founder Ryan Block contributes Engadget Cares, a friendly advice column for the people who make your technology.


It's not hard to argue that the App Store's inspired success for the mobile software world, with over 100 million programs downloaded on only a few million phones in just a matter of months. Palm, Nokia, Microsoft must all be simmering (and understandably so). But Apple, if you're having trouble getting buy-in from passionate developers with a serious creative vision for iPhone apps beyond the dozens of me-too calculators and to-do lists -- and you know you are -- the writing's on the wall, and you're the one who put it there.

But it's not just about the draconian SDK agreement (which we'll get to in a minute), or the uncertainty that runs through every developer -- large and small -- as they wonder whether you'll give the all-important thumbs-up to the app they've just invested all that blood / sweat / tears / money into (we'll get to that, too). What seems to the rest of us like nefarious intent may simply be Apple coming to grips with its own successes by reacting with the same kneejerk response it plies to most everything else: control and micromanagement.

Let's rewind for a moment though, and go back to what Steve said at this Spring's iPhone roadmap event, where the SDK was introduced for the first time. As Steve's introduction reached its crescendo, he excitedly declared, "The developers and us have the same exact interest, which is to get as many apps out in front of as many iPhone users as possible," but "there are going to be some apps we're not going to distribute: porn, malicious apps, apps that invade your privacy..." The slide listed "malicious," "illegal," "porn," "privacy," "bandwidth hog," and "unforeseen." Ah, unforeseen -- glorious wiggle room. I suppose "apps that might compete with our own" wouldn't have gone over as well with the crowd. Read on.

Slingbox PRO-HD unboxing and hands-on


We were told that Sling Media was getting ready to ship the Slingbox PRO-HD, and looky here -- one just showed up, looking just slightly less imposing than in the press photos. The $300 box isn't a huge departure from previous Sling gear apart from the inclusion of component and coax digital audio inputs and outputs, but combined with the just-released Windows SlingPlayer 2.0 software, it's the first Slingbox that can stream HD video. Setup with our TiVo HD was painless, and after some quick configuration we were watching pretty nice-looking 1080i video on our desktop, complete with the new ability to pause and rewind up to 60 minutes back. We did notice that the audio and video had some sync problems -- and when we tried connecting the older Mac SlingPlayer client the video looked great for SD but the audio sync issues made it almost unwatchable. Given how rock-solid our other Slingboxes have been, we're certain Sling will sort this out eventually, but it's something to keep in mind before you drop three bills right off the bat.

Apart from that, there's only so much left to say about the Sling experience that's particularly new: the integrated program guide is extremely nice and much appreciated but not earth-shattering, and the new Sling Accounts single-sign-on system is handy but probably should have been implemented from the start. We're not harshing the product, mind you, it's just that the Sling system is so solid at this point (or will be, if the audio issues are resolved soon) that there's simply not much to say -- if you're in the market and have the cash, this is the box to buy. We'll save the detailed blowout for the SlingCatcher -- we'll be honest, we're dying to get our hands on that thing.

T-Mobile G1 impressions: what we love, what we don't


T-Mobile, HTC and Google stood hand in hand yesterday to debut the first Android phone, the T-Mobile G1. It felt a bit like a new era for the mobile industry -- though the rollerblading seemed a tad out of place -- with high-profile companies backing a Linux-based, touch-driven mobile OS, and spouting the word "open" every two sentences. But, naturally, high aims alone don't build a killer phone; there are a lot details to get right, and a lot more that Google and company have seen fit to leave in the hands of developers. Let's take a look at what's working so far, and what might need some more time in the oven:

T-Mobile G1 launch day roundup


Sure, our front page got stacked with news on the launch of the world's first Android phone -- the G1 -- but if you missed any of the action (and there was quite a bit), we've put together this helpful roundup. Below you'll find an easy-to-use guide to all the goings-on about the T-Mobile device, complete with galleries and videos that will delight and enthrall any healthy viewer. Keep an eye on this post as we'll be updating with a few other bits and pieces today that you'll most definitely want a look at.

Update: We've added a link to our initial impressions, a more detailed look at the device and software.

The liveblog:

Live from T-Mobile's Android event in New York City

Hands-on coverage:

T-Mobile G1 first hands-on (updated)
Video: Android walkthrough on T-Mobile G1

Product announcement:

The T-Mobile G1

In-depth / details:

T-Mobile's CTO on G1 unlocking and tethering -- plus a few details you might have missed
T-Mobile soft capping 3G data at 1GB per month
Confirmed: T-Mobile G1 has no 3.5mm headphone jack
T-Mobile G1 site goes live for real, first ad appears
T-Mobile G1 has push Gmail with Google Talk presence
T-Mobile G1 impressions: what we love, what we don't

T-Mobile's CTO on G1 unlocking and tethering -- plus a few details you might have missed


While there was a flurry (actually, a full on snowstorm) of news today about the G1, there's a few bits of info you might not have heard, largely because no one is reporting them. We had a chance to speak with T-Mobile CTO Cole Brodman after the event today, and he had some illuminating -- and frankly refreshing -- takes on some of our more pressing questions. When asked about what T-Mobile's reaction would be to users creating tethering or unlocking apps for the phone, he was surprisingly even-keeled, noting that while the company didn't encourage the practice, they wouldn't lock down the OS or update the software to break those applications. Our impression was that as long as their use was relegated to a small percentage of owners, T-Mobile likely wouldn't take action, though he did voice concerns over tethering apps and their effect on the network, with a clearly guarded eye to letting users have free reign. More interestingly, buyers would be able to have access to a "contract free" G1 (with a price point of $399), and could unlock the device with T-Mobile's blessing after 90 days. Brodman also said that the company's policy of unlocking phones for customers in good standing wouldn't change for this phone.

T-Mobile G1 first hands-on (updated)


Yep -- there it is. We finally, finally got our mitts all over the very first Android device, the T-Mobile G1 -- hanging out in the crowd, waiting for the official announce, naturally -- and so far we like what we see. The phone is surprisingly thinner than we thought it would be, and it feels pretty solid in your hand (though they've opted for an almost all plastic device, no metal here). The keyboard seems usable and reasonably well thought-out, and the slider action is like butter, with a nice little swoop for good effect. But really, the pictures tell the whole story, so check out the gallery below!


Update: We're adding another gallery as we speak. Here's some initial observations: the browser is much choppier than the iPhone's, there seem to be two separate mail apps, one for Gmail and a separate IMAP app, and there seems to be no multitouch functionality. Check out the gallery below for a lot more views, and we'll be updating this as necessary!

Live from T-Mobile's Android event in New York City


9:49AM We're here, and we're waiting out front for the big party to start. Stay tuned for more info as it happens!

10:07AM We're inside and we've got some very exciting happenings afoot... stay tuned.

10:12AM That's right folks -- we've already managed to get our hands on the G1 (see post above), and we're in the process of handling some other colors right now (there's also white and brown). We're hanging out with a few of the developers for the device, and they're being very gracious with their phones. Thanks guys!

10:17AM We just heard that for the first 90 days after purchase, all apps from the T-Mobile Marketplace (or whatever they're calling their App Store) will be free for phone buyers. That's a nice incentive... now how about some free Amazon MP3s?

10:19AM Announcement: ladies and gentlemen, we'll be starting 10 minutes. Also, there's some smooth jazz playing here that's a little too smooth, and not enough jazz.

Squeezebox Boom review


Remember Kerbango? In the early months of the decade, 3Com's foray (via acquisition) into the then-nonexistent world of tabletop internet radios crashed and burned before it was ever even launched, a classic example of an arguably visionary product launching well, well ahead of its time. Over seven years have passed since the Kerbango Radio's untimely death, but for whatever reason, the concept really hasn't re-emerged on a grand scale. On the surface, it seems like a no-brainer: everyone has an alarm clock, many have bedside or kitchen radios, WiFi has since emerged as a ubiquitous cloud of high-speed data, and more people are listening to streamed audio than ever before -- yet the market for these devices is still treated like a niche. What gives?

Apple iPod touch 2G and nano 4G: The Engadget Review


It's been just over a week since we ran a smash-and-grab at Apple's unveiling of its newest entries to the iPod family, the nano 4G and touch 2G. The devices, both set along an evolutionary (rather than revolutionary) path have certainly been nipped, tucked, and updated -- but we wanted to know if they'd been improved at all. For the nano, we've seen some iteration of the same device for years now, leaving questions as to how much further you can take a low-end music player, while the touch is another story completely; a handheld which treads that ever-thinning line between entertainment device and micro-computer. Do either of these products hit their marks, or has Apple overextended itself in its pursuit of market saturation? Keep reading to find out.

How would you change OpenMoko's Neo FreeRunner?


We know -- it takes time to really dig deep within an open-source device (particularly a handset), but now that a few months have ticked by since OpenMoko's Neo FreeRunner began shipping in North America, we figured there was never a better time to ask how your experience has been. The unorthodox mobile isn't for the faint of heart (or the technology-challenged, truthfully), but for the hackers and tinkerers out there who splurged for one in hopes of finding their new favorite toy, how have things been? Is the interface friendly enough? Are there too many limitations? Is the design to your liking? Give it to us straight down in comments below -- how would you change this purty piece of Linux-infused kit?

Lenovo X200t swivel tablet hands-on


We're torn. Lenovo kicks ass in the tablet space, and the X200t is no exception to that rule, but we were hoping for a little more "X200" and a little less traditional Lenovo tablet action. Compared to its straight-up X200 namesake, the X200t is mega heavy, due to a different battery, screen and internals. It's not that it's bad, it's just a letdown compared to the insanely great engineering that Lenovo poured into the X300 and X200. We're also a little miffed that Lenovo hasn't worked out a capacitive touch option yet, though they claim that the X200t's dual-purpose touchscreen has been improved, including a method for switching off touch automatically when the pen is in close proximity to the screen, to allow for some palm resting. They were just showing pen-only units this evening, so we didn't get to test that out. Everything else is traditional love-it-or-hate-it ThinkPad design, quality and touchpad-freeness.



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